Always On: How the iPhone Unlocked the Anything-Anytime-Anywhere Future and Locked Us In


For Better of Worse – Digital Crack Pipe?

  • So does being always on make us better or worse. The Korean government opened rehab centers to treat online addiction. Trying to generalize that the Internet is good or bad is like trying to say food is good or bad. Psychological effects are due to content, not medium. Gaming experiences activate the same part of the brain as drug addiction and behavior disorders. The question of whether or not a wired-lifestyle is making students perform better is open. The idea that new technology is over-loading us is as old as technology.
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One Response to “Always On: How the iPhone Unlocked the Anything-Anytime-Anywhere Future and Locked Us In

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