A New Culture Of Learning: What will define the 21st Century

The New Culture of Learning for a World of Constant Change

  • In the final chapter, the authors make a case for how massively multiplayer online games can create an environment where people build, create, and participate in a network with data, wikis, and websites. Evaluation in these games is based on after-action reviews, which are used to enhance performance. They site research that shows how such games can enhance learning. Players immerse themselves in the game, construct an identity, work on relationships, and let their imaginations run free. Games highlight the connections between knowing, making, and playing. Information and experimentation transform each other, which defines the new culture of learning. This culture is unleashed when imagination connects with play.
Share this:
Share this page via Email Share this page via Stumble Upon Share this page via Digg this Share this page via Facebook Share this page via Twitter Share this page via Google Plus
DrDougGreen.com     If you like the summary, buy the book
Pages: 1 2 3 4 5 6 7 8 9 10 11 12

Tags: , , ,